Its a weird strobe effect you get from the camera filming at 30fps at a screen running at 75 hz thats the moniter buiding the picture , you can get the Sweetz View Public Profile Find More Posts by Sweetz Sweetz's System Specs MotherboardAsus Z97-AR CPUIntel Core i7-4790K GraphicsEVGA GeForce GTX 970 Memory16GB (2x8GB) Corsair DDR3-1866 9-10-9-27 Cooling SolutionCorsair H55 DisplaySamsung LN40B650 The difference between 85Hz and 100Hz is visible but more subtle, and over 100Hz it's all the same to me. and your life is in the wrong direction, then ill lead.... Check This Out
conDump [filename] - dumps the entire contents of the console for the current session to the filename specified (as a .txt file) and places it in your \Doom 3\base\ directory. Forums Search Forums Recent Posts Members Notable Members Current Visitors Recent Activity New Profile Posts Search Log in or Sign up Menu Recent Posts [H]ard|OCP Forums Forums Quick Links Search Forums It has the effect of smoothing movement. Set is used to tell the game engine to set a cvar to a particular value. https://hardforum.com/threads/doom-3-monitor-refresh-rate-fix.787340/
With games its different, because there is not the interlacing, so essentially its possible to notice flickering etc on higher frame rates still, especially without motion blur. Settings which can be easily and fully changed in the Main Menu of the game will not be covered here - see the In-Game Settings section for descriptions of those. On CRTs yes, LCDs not at all. i don't think a human eye (i mean brain receptors or what) could make difference HyMz10-25-2003, 01:02 PMOriginally posted by barackmag really?
Yes, my password is: Forgot your password? Still, turning on VSync is the real solution here. #18 Matthias99, Aug 6, 2004 Lonyo Lifer Joined: Aug 10, 2002 Messages: 21,939 Likes Received: 0 Get ReForce, and use it PSU: 08-10-2004, 01:27 | posts: 7 | Location: UK You have to set this value in the "display properties" control for your video card. Doom 3 Frame Rate Cap Moniters set at 100hz and above you probably can't see the difference thats why the new tv's and progressive dvd players are really cool.
Galvin, Aug 3, 2004 Galvin, Aug 3, 2004 #3 (You must log in or sign up to reply here.) Show Ignored Content Your name or email address: Do you already have Check the "Override refresh rate" radio button and modify the refresh rate for the resolution that you want to play the game in. dmaas10-25-2003, 03:31 PMThere is a very noticeable difference between a game running at 30fps and 60fps. http://steamcommunity.com/app/9050/discussions/0/558755530313004811/%253FinsideModal%253D1 Changing mine from the default (60Hz?) to 100Hz had a fantastic effect on the game.
Turn on VSync.Click to expand... Doom 3 Fps Command Discussion in 'Video Cards and Graphics' started by LeRNeR1, Aug 5, 2004. you can up your refresh rate and it should help. r_useLightPortalFlow [0,1] - If set to 1, this uses a use a more precise area reference determination for lighting.
Current and Default Values: If at any time you want to see the currently used value for a command variable, open the console and type the name of the variable without http://www.tweakguides.com/Doom3_8.html Just turn vsync on for tearing. #12 jim1976, Aug 6, 2004 VirtualLarry Lifer Joined: Aug 25, 2001 Messages: 35,493 Likes Received: 472 Interestingly enough, didn't the original Doom have a Doom 3 Cfg without the HUD). Doom 3 Config Tweaks editor - Opens the Doom 3 "DoomEdit" level editor.
A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. http://pseudoblog.net/doom-3/doom-iii-lag.html If set to 0, this removes the HUD from view, which may give a minor performance improvement. The higher the number, the less detail is visible on surrounding objects. Has no performance impact. How To Change Fov In Doom 3
D3 won't overwrite any settings you place there. #8 Alkaline5, Aug 5, 2004 BFG10K Lifer Joined: Aug 14, 2000 Messages: 20,967 Likes Received: 20 Upping your refresh rate will make If no name is specified, loadgame will load the last quicksave. Technically you can remove the frame cap by disabling VSync and using "com_fixedtic 1" in the console, but really all it does is make everything in the game run in super http://pseudoblog.net/doom-3/doom-iii.html The default of 90 is recommended, but players can try 85 which is a value used in some other games and will gain a slight boost in FPS.
Note it's cm_backFaceCull, not com_backFaceCull. Doom Max Fps Why I should reduce the quality ? If set to 0, no visible shells will be ejected, and performance may be improved in heavy combat.
Once this setting is enabled, the actual cache value is set in the image_cacheMegs setting below. r_ignoreGLErrors [0,1] - This setting should be set to 1, to ignore OpenGL errors. it's a 10 years old games we're talking about after all. #7 Ypulse View Profile View Posts 22 May, 2014 @ 6:01pm all id engine games are locked to 60 fps, Doom 3 Performance Stay logged in [H]ard|Forum Forums > Bits & Bytes > General Gaming > Style Hard Forum Dark Contact Us Help Home Top Terms and Rules Style by Pixel Exit Guru3D.com
Most people will have one or two OpenGL errors throughout the game, and these don't seem to affect gameplay. Edit: I think the 60 Hz thingy is the reason behind all the "playing Doom 3 gives me a headache" posts. #21 Fern, Aug 6, 2004 Nebor Lifer Joined: Jun Add +set r_displayrefresh "85" after the target directory like so, "X:\Directory\Doom3.exe" +set r_displayrefresh "85" This works for Medal of Honor and probably other titles using opengl as well. navigate here Increasing this value will see a performance improvement on most systems, so try increasing it to 48MB or 64MB.
However if downsampling is enabled, changing the limit values can improve performance by restricting the size of texture, light and render maps. CameronC10-26-2003, 12:46 AMi'll believe it when i see it running on my system. :p Kion10-26-2003, 01:02 AMIf i showed you a moniter and asked you if it is running at 60fps Can increase loading times noticeably but may help reduce in-game pauses. System --------------------------------- Barton 3200+ 2.3 ghz ASUS.A7N8X-E Deluxe 1024 (2x512MB) Dual Channel Sapphire 128MB 9800 PRO 2 x WesternDigital 80Gig 7200Rpm 8mb Cache (160GIG) Sony (12X DVD+/-RW) (40X CD-R) ---------------------------------
r_mode [-1,3,4,5,6,7,8] - This setting determines the resolution, as set in the in-game menus under Screen Size (See In-Game Settings section). Page 1: Introduction Page 2: Essential Optimization Page 3: Troubleshooting Tips Page 4: Patches Maps & Mods Page 5: In-Game Settings Page 6: In-Game Settings (Pt.2) Page 7: Advanced Tweaking Page All trademarks used are properties of their respective owners. Further, there are Setu (User Info) and Sets (Server Info) commands just so you know.
if your computer can handle 333fps the engine basicly goes insane, you can make huuuuuuge jumps ( in 1 jump that is ;) ) And from what i've read, at 1000 Hmm, ATi's refresh fix works in both 4.7 and 4.9b for Doom 3. __________________ PC, XBOX, PS2, GC, Wii, DS & DSL Last edited by Dimmuxx : Aug 8, 2004 at image_anisotropy [1,2,4,8] - This setting determines the level of Anisotropic Filtering used in Doom 3. Seta is more useful in that it tells Doom 3 to set the cvar value, and then archive it (store it).
g_showBrass [0,1] - If set to 1, visible shells will be ejected from weapons. I agree. r_useIndexBuffers [0,1] - If set to 1, uses ARB_vertex_buffer_object for indexes. I run Doom 3 at 1280x1024, and my monitor can do 85Hz maximum at this resolution), and set this variable to that value.